& ANIMATION STUDIO
Theatrical-grade VFX supervision and animation from practitioners who have spent careers inside the craft.
Some shots exist at the edge of what is physically possible, and we live there. Our visual effects and animation work is built on decades of craft discipline: on-set supervision, real pipelines, and standards that hold up on the biggest screens in the world. AI sharpens our process. The eye behind every frame is still ours.
how the work gets made
The work starts on set, not in the box. Our supervisors are on the floor for the shots that matter, shooting clean plates, gathering HDRIs and lens grids, logging focal lengths and camera height, and telling a director when a setup will cost three weeks in post for a result nobody will notice. Most visual effects problems are cheaper to solve in front of the camera, and knowing which ones is the part that takes a career to learn.
In post the craft is conventional and deliberate. Compositing is artisan work in Nuke, built in layers a supervisor can interrogate rather than a single denoised pass. Character animation is keyframed and hand-judged. Creature, cloth, and simulation FX are art-directed shot by shot. Our in-house AI tooling takes the labour that never needed judgment, the roto, paint, cleanup, and matchmove passes that consume artist weeks, and returns that time to the shots where taste actually shows. An artist reviews every frame that comes back. The pipeline proposes; the supervisor decides.
Because the work sits inside a production company rather than a standalone post house, our supervisors are on set from the first recce, not handed a plate months later. That tooling is not licensed from anyone. It comes out of the same research that produced Crucible and houdini_usd_gsplat, our open-source Houdini and USD pipeline work, which means the systems our artists use are built by people who sit next to them. Delivery is ACES colour-managed end to end, with QC documentation and stereo or immersive masters where the format calls for it.
what we believe
THE FUNDAMENTALS DO NOT CHANGE WHEN THE TOOLS DO.
WE HAVE SPENT DECADES UNDERSTANDING WHAT MAKES A SHOT WORK.
THAT JUDGMENT IS NOT SOMETHING A PIPELINE CAN REPLICATE.
THE CRAFT IS INVISIBLE. THE FEELING IS NOT.
how we work
ON-SET SUPERVISION AND PLATE PHOTOGRAPHY
ARTISAN COMPOSITING AND ANIMATION
SIMULATION, CREATURES AND FX
COLOUR SCIENCE, ACES GRADING AND DELIVERY
who this is for
Visual effects is a fit when the shot has to survive the biggest screen in the room.
- VFX supervisors and post producers who need an overflow or partner facility that works to theatrical standard and speaks ACES natively.
- Directors and production companies with sequences that need on-set supervision, not a vendor who arrives after the shoot has gone wrong.
- Agencies and brands whose commercial needs creature work, simulation, or invisible effects rather than a template.
- Studios in Sydney, Melbourne, and internationally looking for compositing and animation capacity from a team that publishes its own pipeline research.
the outcome
What every project in this discipline delivers.
- VFX-supervised plates
- Stereo and immersive masters
- ACES colour space deliverables
- Full QC documentation