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03 papers — open research, published for the industry
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VFX PIPELINE
R-01
AI Slop Is a Craft Problem, Not a Tech Problem
We are an animation and visual effects studio. We spent years learning to make frames that hold up on the biggest screens in the world, and we use AI to amplify that craft, never to replace the judgement behind it. Our position on AI slop, from the floor of a working studio.
PUB — AUG 2026
CAT — publication
LIC — OPEN SOURCE
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R-02
Crucible
An open-source Hydra scene index plugin that cooks Houdini HDAs lazily at Karma render time. Author a CrucibleProcedural prim in USD and the referenced HDA is evaluated on Houdini's main thread, its output mesh injected into the Hydra scene, with no pre-cooking, no LOPs recook, and no HAPI session to manage.
PUB — MAY 2026
CAT — vfx pipeline
LIC — OPEN SOURCE
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R-03
houdini_usd_gsplat
An open-source native integration of 3D Gaussian Splatting into Houdini Solaris via a first-class USD schema, UsdImaging adapter, and CPU Hydra render delegate, bringing Gaussian splats into the USD scene graph as proper USD primitives with full Houdini LOP workflows.
PUB — MAY 2026
CAT — vfx pipeline
LIC — OPEN SOURCE
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