Some of the most demanding work we have made began with a partner's question. If you are a filmmaker, a brand or a research team with a story or a problem that the tools of the day cannot reach, we would like to work on it with you, and it will get the same people and the same care as one of our own originals, from the first conversation to the final frame.

  • 01Filmmakers, producers and directorsFor a film or a sequence that needs a method nobody has yet, from a full-CG camera move to a simulation beyond the scale a render farm usually takes.
  • 02BrandsFor films and campaigns that have to go where off-the-shelf tools cannot, made with your agency or directly with you, by the same team that makes our originals.
  • 03Universities, research labs and technology partnersFor joint research in the fields we work in, with the results published for anyone to read when both sides agree they should be.
how we work

Every partner is entitled to know what the machines do on their work, who reviews it and what they walk away owning, so here it is before you ask. Our full position is published in AI Slop Is a Craft Problem, Not a Tech Problem.

  • 01What the tools doThe models take the labour that never carried authorship, the roto, the paint and the matchmove, and they let a director see thirty versions of a sequence in the time a boards-and-animatic pass once produced one. In the research they go further, into understanding a scene, simulating a world and rendering it.
  • 02Who decidesAn artist reviews every frame that comes back from an automated pass, and the decisions about what a shot means, where the camera goes and whether a performance is true stay with a named supervisor on your job. The pipeline proposes and the supervisor decides.
  • 03What we showAny shot before and after the automated pass, on request, and the tooling itself, since Crucible and our Gaussian splat work are on GitHub for anyone to read. We would rather you checked than took our word for it.
  • 04What you keepYour story, your characters, your footage and the finished film stay yours. The tools we build along the way stay with the house, apart from what we release to the community.